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Metro last light benchmark utility
Metro last light benchmark utility












metro last light benchmark utility
  1. #METRO LAST LIGHT BENCHMARK UTILITY DRIVER#
  2. #METRO LAST LIGHT BENCHMARK UTILITY FULL#
  3. #METRO LAST LIGHT BENCHMARK UTILITY SOFTWARE#

Metro: Last Light used Very High settings with High tessellation and no SSAO.Īll tests were conducted three times for parity, each using the built-in GRID: Autosport graphics benchmark tool and Metro: Last Light benchmark tool. Our tuned "max" setting started from the baseline "ultra" preset, but then added Global Illumination, SSAO, and advanced lighting.

#METRO LAST LIGHT BENCHMARK UTILITY FULL#

The GRID: Autosport FPS benchmark ( full game bench here) was conducted a custom "max" setting. FRAPS has an unalterable bit-rate that is discussed below. All tests were run for two minutes at 50Mbps (GVR, ShadowPlay). Storage and capture quality differences were also tested. We did both types of tests - comparative and single-GPU.

#METRO LAST LIGHT BENCHMARK UTILITY SOFTWARE#

In order to show which software suite performs best on each GPU, we had to normalize the comparative results and present them as "Percent FPS Degradation" rather than strictly "FPS."įor single-GPU tests, raw FPS can be shown to bring things down to earth. There's a problem, though - AMD and nVidia GPUs can't be compared linearly with raw FPS output due to architectural and performance differences. We benchmarked unfiltered gameplay against recorded gameplay with each tool. The tests were conducted in a fashion that shows performance degradation against uncaptured gameplay (baseline). We used two cards, two games, and three software utilities for this benchmark. The standard GN 2013 test bench was used for all tests.

metro last light benchmark utility

GVR benchmark, we'll look at framerate hits from capture, percent (delta) advantage between AMD & NVidia devices, and space requirements. This will also explore whether or not it makes sense to use GVR with nVidia devices, considering it is compatible and could theoretically replace ShadowPlay if performance were solid enough. I decided to benchmark the three utilities to show the true performance hit from using capture software. This also produces significantly smaller file sizes than the raw, lossless AVI captured by FRAPS.

metro last light benchmark utility

Similar to ShadowPlay, GVR uses on-GPU encoders ( VCE compliant with AMD) to load the GPU instead of the CPU. The GVR - or "Game Video Recorder" - can be deployed on AMD, NVidia, and some integrated mobile CPU solutions.

#METRO LAST LIGHT BENCHMARK UTILITY DRIVER#

Raptr's Gaming Evolved - GVR is being provided alongside AMD driver packages now, supplying AMD users with their own live-encoding software.














Metro last light benchmark utility